© 2019 and 2021 OBD Software
THIS UPDATE IS ONLY FOR
WINGS OVER FLANDERS FIELDS -= PLATINUM EDITION =-
THIS UPDATES THE EXPANSION “WINGS OVER FLANDERS FIELDS PLATINUM EDITION” known as “WOFF PE”.
(If you only have WOFF UE (WOFF ULTIMATE EDITION) then please go to the WOFF UE downloads page
instead).
Looking for updates for older products like WOFF 1, WOFF EXPANSION 2 or WOFF EXPANSION 3 ?
They have been discontinued, we recommend WOFF UE - or the new release of WOFF sometime in 2021 when
available.
ALSO SEE THE STORE PAGE TO DOWNLOAD THE FREE SKINS PACK and MUSIC PACK FOR WOFF UE/PE !
INSTALL INSTRUCTIONS for the main patch :
IMPORTANT: Make sure you exit WOFF completely. If you use “MODS” then remove or disable them before install.
Download the required update patch from the large download/disk icon above, and save it to a folder on your hard
drive. Make sure it has fully downloaded (check the size is correct compared to the size given under the download
link).
Then open the zip file.
You must "Extract" or copy the file inside the zip to a new folder location on your hard drive - do NOT try to run it
from within the zip.
In Windows Explorer browse to the new folder you extracted the file to, and double click on the extracted file, to
install the patch. (Windows 10 : if you get a pop up titled "Windows protected your PC" click on "more info" and
then click "Run Anyway" to run it. If you don’t see this, you need to register your version of Windows with
Microsoft).
Follow the prompts to install.
Once completed successfully run WOFF PE via the desktop short-cut “Wings Over Flanders Fields Ultimate Edition”
(this won’t change) and go to Workshop menu. Check the version at the bottom right of the workshops screen.
It should show Version 5.04 4247. Please see the WOFF PE History of changes below.
Important: Remove any “MODS” if you have some installed, then install this new update. Optionally reapply any
Mods ONLY if they are compatible (check with the author).
WINGS OVER FLANDERS FIELDS PLATINUM EDITION “WOFF PE”
History of Changes
You MUST have
WOFF
PE
installed to use these updates:
NEW PATCHES CONTAIN ALL PREVIOUS UPDATES -
WOFF PE
also already contains ALL the patches we previously
released for WOFF Ultimate Edition, so if you have WOFF PE installed, and this latest update you are fully up to date!
So y
ou only need the latest WOFF PE patch on top of
WOFF PE
install, to be fully up to date!
Newest additions shown first,
28th January 2020
WOFF PE
V5.04 contents;
1)
Revised DM for Observation Balloons
2)
Direct X Shaders Update - fixes some issues in Windows 7, and sea animation improvement.
3)
Revised explosion sounds
30th October 2019
WOFF PE
V5.03 contents;
1)
Fixed a Nieuport aircraft skin search issue that erroneously excluded ace skin names with _Bis
2)
Revised Aircraft MG sound attenuation with distance.
3)
Fixed an issue that forced Wind off.
4)
Revised Engine start effect - smoke no longer drifts slowly, but is now swept away in the prop wash.
5) Fixed observer/gunner views in FE2b, Bristol F2b, Strutter A2. Improved FE2b bombardier view.
6) Revised aircraft 'death physics'.
16th October 2019
WOFF PE
V5.02
Contents and Improvements WOFF Platinum V5.02;
1)
Fixed the Strutter B1 Bomb Sight.
2)
Fixed some VC issues in the Halberstadt aircraft.
3)
Lone Wolf missions are no longer auto assigned and players can voluntarily fly them when wanted via the Lone Wolf button.
Note the button only appears once your pilot has completed 5 missions! Also note historically these were usually
not flown after 1916 so Lone Wolf missions (and the button therefore) will not be available in 1917/18.
4)
Fixed an issue that prevented training campaigns from working correctly.
9th October 2019
WOFF PE
V5.01
Contents and Improvements WOFF Platinum V5.01;
1)
Improved compatibility with international OS versions (Non English).
2)
Fixed a Formup Warning: on Altitude Up waypoints for delayed fighter flights.
3)
Fixed/improved some Gun Animations in various aircraft, added Strutter B1 fighter,
plus some 2 seaters, Strutter A2, DH4, Roland CII, Bristol F2B (all these 2 seaters are front Vickers animated only).
4)
Now when player has force landed in a field etc - the 'Engine cannot start here' message is displayed on TAC if player tries
to restart the engine.
5)
Revised aircraft 'death physics'.
DOWNLOADS FOR WOFF PLATINUM EDITION
UPDATE V 5.04 11th May 2020
Download:
click icon
WingsOverFlandersFieldsPE_PatchV5.0.zip
89.6 MB (94,032,868 bytes)
THE FOLLOWING IS A LIST OF THE BUILT-IN new
Contents and Improvements WOFF Platinum Edition V5.00
(improvements since WOFF UE)
1) Revised Terrain Tiles and Scenery object textures - all seasons. A large undertaking as we have 12 front
lines states for various parts of the war, plus each of those has several "seasons"!
2) Improved Terrain Blending.
3) Improved Scenery objects density and draw distance and reduced haze for greater distance visibility.
4) Revised Sound system volume mix levels and improved many sounds.
5) Ground based MGs now no longer have tracers.
6) Increased gun/artillery fire along the frontlines - changes from day to day - more battles can now be seen
in action.
7) Player can now restart engine after landing/end of mission and game physics is no longer halted - eg
trucks no longer stop moving etc - Note player may now be attacked when landed in good health.
8) Revised damaged and ruined scenery building and frontlines object models.
9) If player now tries to start engine with low fuel or a damaged engine the instructor states it and engine
start is not attempted.
10) Now quitting a mission over enemy lines or when forced down in enemy territory, the aircraft is
'captured' and is accounted for as a lost machine even if the player escapes and returns to duty.
11) Improved aircraft accounting systems.
12) Outcomes system now specifies the airfield that each individual squadron member landed at, including
player, as opposed to the current formation squad landing destination specified.
13) Outcomes system now specifies if the aircraft was over (or forced down on ground) in enemy territory or
friendly territory when mission ends.
14) QC Fuel and Ammo selections are now persistent mission to mission when player remains in QC.
15) AI captivity (and loss of aircraft) is now no longer a die roll but is determined by AI Pilot health, AI
Aircraft health, AI Remaining fuel, and AI Distance Behind Enemy Lines. at the time the mission ends - these
are used to reasonably determine whether the AI pilot makes it home or not.
16) If the Player quits the mission whilst in/over enemy territory or is forced down in enemy territory the
distance Behind Enemy Lines is now reported.
17) Operations (Air Activity) radii for Local and Regional Squadrons (Living World) are now displayed on the
briefing map - they vary with workshops regional air activity settings, with player location, and types of
operations/craft assignment (These are not changed from WOFFUE - just the rings display is added).
Note these rings dictate which squads are 'active/available' to put up flights and is NOT the limit of these
squads flight paths.
The rings simply dictate which squads in the theatre may fly - thus it is possible that flights paths can then
exceed the radii of the rings if the specific squadrons target/directives selected during mission creation
determine such (OOB system specific)!
The percentage of squads within the two radii that fly is dictated again by the workshops regional air
activity setting - its used for the two functions.
Targets/Directives for the squads 'activated' by the Local and Regional radii (Search Functionality):
Fighters:
Fighter Squads generally obey their typical target range allowance as dictated by the squadron database -
limited to a max of 70 miles.
However if they cannot find a target within that range for their given mission directive (one must
understand we have a finite number of targets in any given area) the range allowance is increased
incrementally by 5 miles until they do find one.
If they don’t find one they simply use the last one found.
Note: at no stage do we abort the squads mission (cull the flight) - they will fly - this is important especially
in sparsely populated areas (squads and targets) and early years to keep air activity going.
2 Seaters:
2 Seater Squads generally obey their typical target range allowance as dictated by the squadron database -
limited to a max of 70 miles.
However if they cannot find a target within that range for their given mission directive (one must
understand we have a finite number of targets in any given area) the range allowance is increased
incrementally by 25 miles until they do find one.
If they don’t find one they simply use the last one found.
Note: at no stage do we abort the squads mission (cull the flight) - they will fly - this is important especially
in sparsely populated areas (squads and targets) and early years to keep air activity going.
Heavies:
Heavy Bomber Squads generally obey their typical target range allowance as dictated by the squadron
database - and basically have no limit apart from their operational range - as they are long range bombers
If they don’t find one in range (seldom happens with Heavies) they simply use the last one found (this could
be improved)
Typically these squads will be flying long routes.
Note: at no stage do we abort the squads mission (cull the flight) - they will fly - this is important especially
in sparsely populated areas (squads and targets) and early years to keep air activity going.
This is all part of the OBD Living World system that is SPECIFICALLY designed to avoid only having activity
along the players prescribed mission path - as most other campaign systems do - and to create a world that
is alive wherever the player might end up going.
18) Centres of the Local and Regional Air Activity Radii is now the nearest frontline sector to the player -
where applicable. (Note does not apply to England Germany and or Heavy Bomber squads) - as opposed to
always being the players airfield.
19) Frontline patrols now take place along two points on the actual frontline positions whenever possible.
20) Implemented the ability to move/edit waypoints in the mission briefing screen, so that players can setup
mission routes as desired.
21) Selecting 'Airstart' now specifies where you will start, and the waypoint lines up to Waypoint 1 or the
specific start waypoint are removed.
22) The approximate distance that the players airfield is from the nearest frontlines is now reported in
campaign intro as well as on the small airfield location map (BFL Behind Friendly Lines) top of main
campaign GUI.
23) 'Reconnaissance' craft will now also carry out bombing runs if they can carry bombs.
24) Scramble and Escort Missions are now allowed with Historical Mission Types set on in Workshops - even if
squad did not carry out the role historically - for improved variation in campaign play.
25) Mission Briefing screen map now includes miscellaneous waypoints that were deemed non critical and
thus not displayed (UE Map only displayed critical waypoints and objectives) these are: Altitude Up (friendly
side of lines near airfield), Altitude Down (Ground Attack missions near target) and Patrol an Area (Escort
Patrol Reccy craft that must note troop and or fall of shot over an area).
They are now included to allow the player to adjust them along with the main waypoints see 20)
26) Implemented Gun Lever animations for ALL fighter aircraft - they animate when fired, jammed, and
when unjamming the guns. Bullet belts also move. Vickers and Spandau are brand new models with others
upgraded.
27) Revised aircraft effects: 'on fire', 'smoke', 'fuel leak', 'oil leak' etc.
28) Incorporated Revised and Additional Squadrons with additional aircraft allocations and airfields for
WOFF Platinum : Total Squadrons incorporated are now: British(90) French(184) and German(203)
Squadrons.
New aircraft coming in 2020.
29) Incorporated 3rd party weather and news files.
30) Updated all 12 Global layers 1914, 1915, 1916, 1916+6, 1917, 1917+6, 1918, 1918+2, 1918+4, 1918+6,
1918+9, 1918+11 to incorporate the additional airfields required by the Squadron Update.
31) Both Player and Regional flight target selection criteria are now more tightly bound to the region of
operations (Air Activity) radii.
32) Added improved search criteria for the enemy flights that the player may face whilst on his mission as
well as increased variety.
33) Revised search criteria for obtaining local Fighter Squadrons - improving campaign immersion.
34) Revised the Slot/Rank Breakpoints and optimised for each Nation to allow better allocation of the 3
Aircraft slots by Rank.
35) Implemented the ability to switch the Wingman on or off in workshops - default is off - Note if a players
pilot has a wingman, and the workshop setting is toggled off and then later put back on - the last assigned
Wingman is not remembered/stored even if he is still alive in the squad.
36) Implemented the ability to fly Lone Wolf missions at will from campaign interface via a new button in
the button bar if player is in a Fighter, and located in either Flanders, Marne, Verdun, or Alsace and the
campaign year is prior to 1917.
He must have flown at least 5 missions.
Lone Wolf missions will still be randomly assigned as well.
37) Implemented the ability to adjust Lone Wolf mission waypoints in the mission briefing screen.
38) Implemented progressive damage modelling on the Player Fuel Tank systems together with a 'Fuel is
leaking - FIRE risk' TACS message prompt and a persistent fuel leak effect (moving and static).
If the player leaves his engine running whilst fuel is leaking then slowly and randomly the fuel leak gets
progressively worse and a fire and death can result.
Players should be vigilant of fuel leaks and kill the engine and land ASAP.
39) Implemented Pilot progressive health deterioration if wounds are severe (Progressive DM).
40) Implemented better visual effects for the player aircraft for coolant (non rotary craft) and oil system
leaks/damage together with progressive damage functionality - and implemented message prompts on the
TAC. (Progressive DM)
41) Implemented progressive damage modelling on all AI craft to match players new progressive DM.
42) Cloud edge clipping in cockpit view now eliminated.
43) Scrambles missions now have revised waypoint structure to ensure the AI pilots more readily engage the enemy.
44) Fighter cockpits have new guns, and many have other visual improvements.
WOFF PLATINUM EDITION REQUIRES WOFF UE. Please ensure you OWN and have INSTALLED WOFF UE before
purchasing WOFF PE. You do NOT need to install WOFF UE patches before installing PE.