© 2019 and 2021 OBD Software
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ABOUT US

Stunning visuals in WOFF Ultimate Edition
OBD Software's goal is to produce fabulously immersive and long lasting flight simulation software. This provides ultimate value for money. Compare well over a decade of work put into what is the culmination : “WINGS OVER FLANDERS FIELDS BETWEEN HEAVEN & HELL II” and the immersion and history and all it is, to the price of a couple of take-aways. Flight sim releases are very rare these days as but we are dedicated to producing them so please support us to carry on! Current Team Members: Core Team: Mark "Winding Man" Andrews Project Management WOFF Interface Code, including Dynamic Campaign Code and more. Database Management Concept Design Terrain & Scenery Artwork Aircraft Models and virtual cockpits Ground Models Weather Systems Sounds Software Packaging Design and Artwork Support Main Testing and more Mark "Polovski" Rogers Aircraft Models and virtual cockpits Aircraft Damage Model Aircraft Flight Models Design and Artwork Website, and Content. WOFF BH&H II FAQ help document Support Main Testing and more Team members: Ted "Shredward" Harrity Main Historical Research Data Collation Historical Squad Databases. James "OvS" Romano Aircraft Textures / Skins Squadron Insignias Historical German Squadron Research Former Members who are now inactive/retired from WOFF development (more further down) : Mike "Sandbagger" Norris Aircraft Textures/Skins Testing (also thanks for hosting the mods website Mike) Arto "Paarma" Karttunen Manager Artwork, original medal graphics etc. Aircraft Textures / Skins Cockpit Artwork (WOFF3) Terry "Makai" Kerby Aircraft Textures / Skins Terrain Testing (WOFF3) Honorary Team Members: Matt Milne WOFF Full Musical Score - For the fantastic Main OFF Theme and Music for many main releases of WOFF ! Daniel "Creaghorn" Cvjetanovic Sounds, Main testing. Top Aces info and research. Andrey “AnKor” Korchinskiy for his DX9 lighting shaders which transforms the visuals in WOFF. Andrey’s DX9 3D shader provides self-shadowing, and other amazing lighting effects, including real time terrain and ground object shadows and much more! This is incorporated into WOFF BETWEEN HEAVEN & HELL II of course. Thanks for fantastic work guys! Also a BIG THANK YOU to all the following who have helped us ; Special Contributors: Mark A. Fairchild, of ‘Spooky Tooth Ranch’ Official Sponsor of OBD Software. A tremendous help Mark, massive! Many many thanks for making Wings Over The Reich - our WW2 sim, a reality, without your help that would never have been made! Jim Miller - Generous use of Artwork, and superb WW1 photos. Many thanks Jim! Stuart Coutts : OBD Intro Animation. Mike "vschoell" van Schoell : Authentic WW1 Movies Paul Rebuffat : Some base 3D Aircraft models Mike Sheeling : Some base 3D Aircraft models Greg Law: 3D Aircraft base model and ground object model Tobias Weber - WW1 Photographs Thorsten Pietsch - WW1 Photographs Steve "Louvert" Larson - Extra British airfields and types Dan Holtz - Ideas regarding Custom Animations, and great help with new Weather System Design, Weather Testing. Jerry ‘Jerbear’ - Extra Aircraft Skins for BH&H II and more. Very Special Thanks; Martin Wright - DXTBMP Applications Former Team Members who's contributions on previous iterations along the way helped us to be here: David Davo Payne - aircraft models, Paul "Nod" Norris - aircraft and ground object models, Rob "Rabu", Rob Stevenson - artwork and aircraft textures, Tom "RexHannover" Milligan - AI Concept Design and Coding, Coding (In-sim Interfaces and Systems), XFM Flight Model System, Flight Models, Software Packaging / Installer and more. Many Thanks guys we really appreciate it! Extra Historical Information; Dan-San Abbot Rick Duiven Bob Pearson Mike Westrop Greg van Wyngarden Hugh "Bletchley" Baldwin Rowan Broadbent and the many WW1 authors out there, many thanks! All the generous people who donated funds along the way to help us continue to improve and develop WOFF! And anyone we have inadvertently forgotten to mention who helped along the way - thank you! : TO CONTACT US Please read the help on the Support page, and the WOFF BH&H II FAQ (Frequently Asked Questions PDF) on there, before contacting us on : The Email address is an image this is to prevent programs or “bots” from scanning and capturing the address. You must type the Email address manually into your email.
© 2017-2023 OBD Software
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OBD Software's goal is to produce fabulously immersive and long lasting flight simulation software. This provides ultimate value for money. Compare over a decade of work put into what is the culmination “WINGS OVER FLANDERS FIELDS ULTIMATE EDITION” and the immersion and history and all it is, to the price of a couple of take-aways. Flight sim releases are very rare these days as but we are dedicated to producing them so please support us! Current Team Members: Core Team: Mark "Winding Man" Andrews Project Management WOFF Interface Code, including Dynamic Campaign Code and more. Database Management Concept Design Terrain & Scenery Artwork Aircraft Models and virtual cockpits Ground Models Weather System Sounds Software Packaging Design and Artwork Support Main Testing and more Mark "Polovski" Rogers Aircraft Models and virtual cockpits Aircraft Damage Model Aircraft Flight Models Design and Artwork Website, FAQ and Content. WOFF Movies Support Main Testing and more Ted "Shredward" Harrity Main Historical Research Data Collation Historical Squad Databases. Team members: Arto "Paarma" Karttunen Manager Artwork, original medal graphics etc. Aircraft Textures / Skins Cockpit Artwork (WOFF3) Terry "Makai" Kerby Aircraft Textures / Skins Terrain Testing (WOFF3) Mike "Sandbagger" Norris Aircraft Textures/Skins Testing James "OvS" Romano Aircraft Textures / Skins Squadron Insignias Historical German Squadron Research And to those who helped us greatly : Matt Milne - WOFF Full Musical Score - Main OFF Theme for all WOFF's Honorary Team Members: Daniel "Creaghorn" Cvjetanovic - Sounds, Main testing. Top Aces info and research for WOFF 3. Andrey “AnKor” Korchinskiy - for his DX9 lighting shaders mod which transforms the visuals in WOFF Andrey’’s DX9 3D shader provides self-shadowing, and other amazing lighting effects, including real time terrain and ground object shadows and more! This is incorporated into WOFF ULTIMATE EDITION<, and previous versions were incorporated into WOFF EXPANSION 2 (and improved further in v.206 and above!) also fantastic improvements for WOFF EXPANSION 3 Thanks for fantastic work guys! Special Contributors: Mark A. Fairchild MF Ranch Official Sponsor of OBD Software. A tremendous help Mark, thanks for making our WW2 sim a reality! Jim Miller - Generous use of Artwork, and superb WW1 photos. Many thanks Jim! Stuart Coutts : OBD Intro animation - many thanks Mike "vschoell" van Schoell : Authentic WW1 Movies Paul Rebuffat : 3D Aircraft Models Mike Sheeling : 3D Aircraft base model Greg Law: 3D aircraft base model and ground object model Tobias Weber - WW1 photographs Thorsten Pietsch - WW1 photographs Steve "Louvert" Larson - extra British airfields and types MANY THANKS TO ALL! Extra Historical Information Dan-San Abbot Rick Duiven Bob Pearson Mike Westrop Greg van Wyngarden Hugh "Bletchley" Baldwin Rowan Broadbent and the many WW1 authors out there! MANY THANKS! Very Special Thanks Martin Wright - DXTBMP Applications Former Team Members who's previous contributions helped us to be here: David Davo Payne, Paul "Nod" Norris, Rob "Rabu", Rob Stevenson Tom "RexHannover" Milligan: AI Concept Design and Coding, Coding (In-sim Interfaces and Systems) XFM Flight Model System, Flight Models, Software Packaging / Installer and more Many Thanks guys we appreciate it! And anyone we have inadvertently forgotten to mention - thank you! : TO CONTACT US Please read help section and especially the notes at the bottom of the page and a read through the FAQ (Frequently Asked Questions PDF) before contacting us on : The Email address is an image, to prevent programs or “bots” from scanning and capturing the email address. You must type the Email address manually into your email.
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