Version 1.21 'Recon Wars' Free Addon 21 March 2022
1)
Squadrons carrying out Reconnaissance missions
now only have B flight on duty and with up to a limit
of 2 max aircraft, 3 if in a French Squad.
2)
Reconnaissance missions are seldom escorted- dual
Role squads often have a fighter or 2 accompanying in
A Flight.
3)
Reconnaissance Squadrons now predominantly
carry out Reconnaissance type missions with occasional
Bombing runs.
4)
Bomber Squadrons now predominantly carry out
Bombing type missions with occasional Reconnaissance
runs.
5)
AI Flights now on Reconnaissance runs are limited
to 1 or 2 max AC.
6)
Fighter squadrons now only escort 2 seaters if
they are carrying out a bombing mission and have
reduced frequency of Escort type missions.
7)
Increased Flak in early years.
8)
Fixed a non critical error that would sometimes
occur when calculating a frontlines patrol point.
9)
Frequency of operations when in Historical mode
is now also a function of the year, in addition to being
a function of the squadrons ops rating.
So in early years days can advance by more than
one day after a mission or on 'T+' to Next Flight.
10)
Revised mission briefing Notes for Reconnaissance
and Artillery Spotting missions and recommended
loadouts.
11)
Fixed an issue where rain would sometimes be
rendered in Winter instead of snow.
12)
Taking Notes, Recon Photos and Sending Messages
via R/T and dropping weighted Note Bags during Flight
i.e. 'in mission' are now implemented, and real in
sim data is gathered:
'Shift+P' - Pilot/Observer Take a Photo: AC must be
equipped with a Camera, be at the correct height,
be flying level and below any cloudbase as applicable -
limited to 5 plates.
Photos cannot be taken in autopilot mode.
Photos cannot be taken in the rain or in poor
visibility conditions.
It takes 10 secs to load, focus, expose the Photo Plate
and store it.
Another Photo can only be taken after 10 secs.
It is best to use the 'bombsight' view - which is
customised to be a 'camera sight' as appropriate to
take accurate photos.
'Shift+R' - Observer Send a Message via R/T: AC
must be equipped with a Radio Telegraph set, have an
Observer to send the Message, be at the correct height.
The R/T Set must have suitable Battery Strength.
Approximately 5 messages can be relayed before the
battery is depleted.
It takes 10 secs to send the Morse Message.
Another Message can only be sent after 10 secs.
Tip: Carefully read the requirements above to make sure you
understand what is required before heading off to the front.
In flight, check the in-flight Map (press M to toggle the map) to
see the target waypoint.
Make sure you are right over it before you take photographs.
If you need more help, bring up TAC (press Shift+T together) to
check your position is over the red rectangular "box" area of the
target when taking a photo. With practice you will do well.
'Shift+I' - Pilot Write a Note down: AC must be
equipped with a Pilot’s NoteBook Set - limited to a
number of notes.
It takes 10 secs to write down the Note. Another Note
can only be made after 10 secs.
'D'
- Drop Notes (In a weighted Note Bag):
whilst flying - for example at Frontline HQ.
Notes cannot be dropped if none are taken, or a
Notebook is not available (not loaded).
Best to be below 100m when doing this
13)
Notes, Photos, Messages, and Dropped Note Bags
are evaluated at the end of the mission. (Mission
Details -> Recon Details)
This is based on final state of the players AC, Pilot
and Observer, the AC Attitude: Roll/Pitch.
As well as Altitude, Visibility, Location where Photos,
Notes and Messages are taken, and Notes dropped.
The results are compared to the mission objectives.
Photos can be determined as blurry, over exposed,
hazy etc despite being taken within the correct
proximity to the mission objective.
R/T messages are not always received despite
being sent from the correct location.
14)
Mission Debrief Details screens relate to the player
how successful his mission intel gathering was - Recon
Details Icon now appears in Mission Details as
appropriate.
Clicking this Icon takes the player to a detailed
interface showing intel gathered.
15)
Radios and Cameras can be damaged and rendered
in-operable.
16)
The Camera cannot be operated if Pilot is too
injured.
17)
Notes cannot be made if Pilot is too injured.
18)
Radio Messages cannot be sent if the Observer is
too injured
19)
Exposed Photo Plates can be damaged after being
taken, based on player’s AC damage level after landing.
20)
Artillery Spotting or 'Battery Ranging' - if Notes are
being taken re 'fall of shot' due to non availability of R/T
sets, then they sometimes have to be dropped off at a
local HQ.
Otherwise they must be returned to your
Squadron Commander at your homefield.
21)
Reconnaissance - if Notes are being taken due to non-
availability of Cameras, then they sometimes have to be
dropped off at a local HQ.
Otherwise they must be returned to your
Squadron Commander at your homefield.
22)
Photos are always returned with you to your
homefield.
23)
The Sector HQs along the frontlines, introduced in
BH&HII, are now available in QC in 'Over The Lines'
QC Quick Flight Type.
Note: Because the frontlines move and were often
'vague' the red frontlines on the maps are a guide only -
as they were in the war - this has always been the
case.
It is why you are sometimes captured when you are
forced to land and you considered yourself to be in
friendly territory 'map frontline wise'.
It is therefore always advisable to try to get well
clear of the front when forced to ditch with engine
failure, damage etc.
24)
Loadouts: Player must select an appropriate 'Loadout'
for his mission objectives as outlined in the briefing.
25)
Altitude and Range From Objectives: Notes must be
made within 150 to 1650m (Visibility Dependant) of
Objective and not too Low - must be at the flight
altitude approx
Notes (in a weighted Bag) must be dropped when
instructed to do so within 200m of Drop Objective point
and at an altitude not higher than 150m.
Photos Must be taken within 350m of Objective
point at the instructed flight altitude height approx.
R/T Messages Must be sent within 150 to 1650m
(Visibility Dependant) of Objective point and not at a
low altitude - > 1000m. Low Altitude results in poor signal
transmission that are too weak to be received properly.
26)
Loadout Availability: Sometimes Radios and Cameras
are not available as they are either out of order or
removed for service - player will then have to use his
note book.
27)
Oblique Photo Recon from friendly lines is not
catered for.
28)
All Squadron Operations for Player and AI are now
affected by Weather. This affects Mission Types and
Altitudes and is switchable in Workshops.
On Heavy Cloud or Raining/Snowing Days where the
weather is not quite bad enough to call off operations
then:
1) Operations for all Squadron types generally become
more defensive in nature (mainly within Friendly lines).
2) They also take place at lower alts and Recon
Photographing and or Artillery Ranging for Reconnaissance
Squadrons cannot be undertaken.
29)
Recon/Artillery Spotting (Battery Ranging) outcomes
on Notes/Photos and R/T messages are collated in the
pilot Dossier Log.
These can then be seen when 'mouse moving' over the
specific Mission
Remarks (right hand page) in the pilots Log Book.
30)
Revised Flak levels over the years at frontlines.
31)
Revised weather algorithm for historically 'Good' and
'Light' days.
32)
Added new exterior mounted camera loadout models
for a selection of German and British aircraft: Aviatik BI,
Aviatik BII, Aviatik CI, RAF BE2c, RAF BE2c Early.
Note - All AC that had Cameras and or R/T capability can
still be used for
Recon in the expansion - but the 3D models of these units
is not represented yet in game. Remember too that some
had hand held camerasor internally mounted (through
holes in the bottom of the fuselage etc).
33)
Added Camerasight and Bombsight to N12
34)
In game AC Labels revised to display 'On
reconnaissance' instead of 'On patrol' when appropriate
for Reccy craft.
35)
Some General Comments about BH&HII Recon Wars:
Recon craft are very vulnerable and the best tactic is
to get as high as possible within the mission parameters.
Always adjust your 'Circle Up Waypoint' to a suitable
location away from the frontlines to avoid flak and
enemy fighters.
To do this select the Circle Up waypoint in the
waypoint selection list in control bar below the map in
the briefing room.
Move the waypoint using the Up Down Left Right
buttons located above the waypoint selection list.
Also bear in mind when locating your 'circle up point'
that enemy fighters tend to fly within friendly lines -
more so the Allied fighters than the Central Powers.
Make sure you load up the recommended loadout for
the recon mission as indicated in the briefing text.
If you are instructed to air drop notes at an HQ then
be very cautious about your approach to the HQ.
Return to friendly territory at a high altitude,
especially when crossing the front lines, and then turn
and approach the HQ from the friendly side.
Set 'Forced Encounters' to 'Off' or maybe 'Medium'
(which is quite hard) in Workshops if you want to
experience a more accurate and longer duration career.
Remember 'Forced Encounters' is there to enable
players in fighter craft to gain more combat exposure
in a shorter period of 'sim time'.
36)
Damaged/Shelled AFs are now populated with a
certain number of 'Blown Trees' and some
'damaged buildings/smoke' as well as showing
bombardment shellholes around the perimeter.
37)
If you fly at very high altitudes for more than 10 mins
and your AC is not equipped with heating systems and or
Oxygen, your vision slowly deteriorates. (Goggles Glass
effects must be on in Workshops)
Your Vision slowly recovers as you descend to
reasonable alts.
38)
Implemented Filters in QC interface to optionally
filter Aircraft on 'year' and or 'type'.
39)
Implemented a 'Random Aircaft' setting for opposing
AC in QC that will randomly put up different enemy
aircraft each time you fly - and filtered appropriately
by the players 'filter settings' as described in 38)
40)
When a 'Random Aircraft' is selected in QC the
distance from player is randomly changed automatically
every run.
41)
Improved high altitude performance of all AC.
42)
Fixed an issue where some target facilites did not
have suitable target items for bombers.
43)
In the News Interface you can now peruse Previous
News Paper Editions.
44)
In the Campaign Interface you can now always peruse
Latest/Recent News via the News Icon so its now easy to
catch up on News you might have missed after
Hospitalisation,Time Advance, or Captivity etc.
Note 1: The Latest News date might be before the
Current Campaign Date if there is no news for the
Current Day
Note 2: News for the Day (if any) is still
automatically announced after the Morning Briefing.
45)
Implemented Workshop settings for either disabling,
enabling or allowing the user to decide 'on the fly' in
campaign about the Historical Weather Cancelling all Flights-
'24/48 Hours All Flights Cancelled'
Note 1: This only applies when the user is using Historical
Weather Mode and not AI Weather Gen Mode - see page 1
of Workshops.
46) Added 65 new skins for some 2 seaters kindly made by
user WOFF user ‘Jerbear’! These are for the following
aircraft; Aviatik C.I, DFW C.V, Hannover CL.III, Roland C.II,
Rumpler C.IV.
47) Various minor aircraft model and loadout fixes.
Some include the F.E.2b and Rumpler C.IV - mapping tweaks.
B.E.2c series, B.E.12, Morane L, Hannover CL.III loadout
adjustments.
Version 1.20 7 January 2022
1)
Allied and Central Powers 'incursion' range limit 'on or
off' is now selectable in workshops, individually - see
Version 1.19 items 7) and 8)
2)
Fixed a text display issue on some of the Aircraft Stats
pages.
3)
Fixed an issue that prevented the Zeppelin R type from
appearing in the Quick Combat lists.
The patch of course includes ALL of the following previous
updates;
Version 1.19 4 January 2022
1)
Changed weather cloud system to reduce frequency
of dark and light clouds being mixed.
2)
Aircraft stats page is now a window not full-screen.
3)
Revised City Surrounds and City centre alpha masks.
4)
Revised Vehicle lighting.
5)
Revised Saturated clouds and cloud lighting.
6)
Revised Sea Bias and fixed an issue in Facility
Lighting.
7)
German fighters will no longer engage, and will
break off a fight if too far over
enemy territory in campaign mode Note: AC will
always defend themselves if attacked!
8)
Allied fighters will no longer engage, and will break
off a fight if too far over enemy territory in
campaign mode Note: AC will always defend themselves
if attacked!
9)
AI fighters will no longer attack landing AC for fear
of ground guns nor will they pursue enemies deep into
enemy territory if they are running.
10)
Improved 'go home descend' altitude validity checks.
11)
Improved AI Ground avoidance in hilly terrain.
12)
Fixed an issue that would sometimes cause damaged
AC to circle 'endlessly' in GA mode.
13)
Fixed an issue that would sometimes cause GA mode
to affect ground strafing and or balloon attack.
14)
Fixed an issue at certain airfields that caused AI to
collide with trees in proximity to the landing area.
15)
Progressive AC system damage is now a function of
AC speed where applicable.
16) Improved thunderstorm sounds
(thanks to Creaghorn).
Version 1.18 16 November 2021
1)
Revised Damaged airfield blending.
2)
Revised start-up of WOFF for new OBD logo.
3)
Fixed a database error in MFJII squadron file.
This patch of course also includes all of the following
previous updates;
Version 1.17
1)
Jasta 66 is now enabled and playable.
2)
Revised Scenery Trees and Textures - all seasons,
and all snow cover options.
3)
Revised Scenery Lighting.
4)
Revised Scenery Object distance details.
5)
Revised Terrain Texture Quality settings and
Scenery Density settings to improve FPS.
NOTES for point 5):
Revised Scenery and Terrain Texture detail controls 1 to 5
in Workshops
The Terrain Quality (texture sharpness) and the
Scenery Density (objects on the terrain) have been revised
for WOFF 1.17.
The controls now give a better ability to more finely tune
and optimise the scenery and terrain to get maximum FPS
with the best visual eye candy possible.
Good starting points on a reasonably good PC are
Terrain Quality 2 or 3 and
Scenery Density 3 or 4, leaving 5 for use for with very
good GPUs such as Nvidia 3080 or bette
r.
6)
Revised Clouds, Textures, and Lighting.
Version 1.16 6 September 2021
1
)
Fixed an issue that prevented the AI bombers
from bombing when player is in bombardier station.
2) Aircraft changes;
a) Added BombSight to all 2 Seaters
(except Nieuport 12);
Aviatik BI
Hannover
Aviatik BII
Morane L
Aviatik CI
Pfalz AI
Aviatik CI SOL
RAF BE2c Early
Aviatik CI OBS
RAF BE2c
Breguet14 A2
RAF BE2c SOL
Bristol F2b
RAF BE2c OBS
Caudron G4
Re8
DFW CV
Roland CII
DH4
Rumpler CIV
FE2b
Sopwith Strutter B1
Gotha GIV
Sopwith Strutter
b) Added Bombsight to Strutter B1 (single seat bomber).
c) Also Breguet14 fixed hub of blurred prop, fixed small
issue on lower LOD when zooming out.
d) Fixed fuselage mapping issue on N24, N24 Bis,
N24 Bis Lewis, N24 Lewis, N27.
Version 1.15 9 August 2021
1) Fixed an issue that would sometimes cause the player
to not hear any bullet strikes on his AC when in cockpit.
2) Gun shake will no longer occur when gun is empty or
jammed.
3) Fixed some aircraft issues;
Fokker DVII - fuel gauge needle was broken at 25% fuel
- fixed.
Nieuport 28 - flying wires slightly broken from Virtual
Cockpit view - fixed
.
R.E.8 - Added several missing wires, improved various
parts, added pitot tube.
Albatros D.I - fixed small graphical glitch when viewing
rear cockpit area from certain angles.
Albatros D.II - fixed small graphical glitch when viewing
rear cockpit area from certain angles.
This patch also includes all of the following;
Version 1.14 29 June 2021
1) Fixed an issue with observer availability in Campaign
when a squadron changes to Dual Role or Reconnaissance
Role.
2) Further work on Cloud Flicker - flickering should
be reduced - thanks to Buckeye Bob.
3) Halberstadt D.II and D.III - model fix for throttle
in virtual cockpit.
4) Pfalz A.I - fixed bomb loadouts.
5) Some aircraft texture fixes.
Version 1.13 3 June 2021
1) Fixed a possible error at mission runtime that would
sometimes occur for Aces with File Specified AC and Skin.
Ensured that the associated Ace skin would be allocated if
possible, or if no more aircraft instances available then
the generic AC and skin is allocated.
2) Improved Aircraft instance selections for skin
allocations to maximise the number of skins per craft type
flying in game.
3) BE2c early version - Removed Lewis drums from
Observer’s cockpit. Fixed some other small issues.
Version 1.12 24 May 2021
1) Fixed a ground unit collision avoidance issue for
aircraft that are Going Home or RTB.
2) Removed some Telephone poles from a/g_generic_3
type Airfield facilities that would sometimes cause a
collision avoidance issue with landing aircraft.
Version 1.11 20 May 2021
1) Fixed a ground unit collision avoidance issue for
aircraft that would occur under certain circumstances
when landing.
2) Aircraft fixes;
- Sopwith Strutter A2 - fixed none working compass in VC,
fixed broken pulsator.
- Sopwith Camel (and Bentley version)- improved rear
wood combing texture seen from cockpit view.
- Sopwith Camel Bentley fixed underneath cowl plate.
Version 1.10 14 May 2021
1) SPAD VII - fixed mirrored mapping on the left
horizontal. Also improved horizontals and elevators
mapping.
2) N17 Bis - fixed duplicate back plate for airspeed
indicator in external view. Also added some cockpit parts
into lower level of detail (LOD) model.
3) Revised rain effects for some of the heavy rain types.
Version 1.09 11 May 2021
1) Fixed an issue whereby the correct Backclip distance
(haze)was not being set for some Quick Scenario weather
types, resulting in graphical cloud glitches under certain
conditions.
2) Implemented reduced Backclip distances (haze) for
medium and variable dynamic weather.
3) Removed the Cloth Hall at Ypres after it was damaged.
4) Improved AI rotary blipping at low engine R.P.M.
5) Fixed a fatal mission creation error with escort flights
if the escorting squadron was based at the same airfield
as player.
6) Improved briefing text for when escorting squadron is
based at same airfield as player.
7) Fixed an issue with a Nieuport 17 Lewis skin.
Version 1.08 5 May 2021
1) Further work on Cloud Flicker - flickering should be
reduced.
2) Revised Winter Tree Alphas (i.e. less solid trees in
Winter).
Version 1.07 4 May 2021
1) Fixed an issue with Time Advance whereby days in
hospital or days in captivity were not carried over to the
following month correctly.
2) Balloon Attack and Defence are now special
assignments to B Flight only and take place with a limited
number of pilots.
3) Implemented blipping in AI rotary AC and in AI
controlled player rotary AC.
4) Revised engine startup and exhaust effects.
5) Reduced cloud flickering - thanks to Buckeye Bob.
6) Revised ground explosion effects.
7) Aircraft fixes; Aviatiks C.I, B.II, & 2 trainers - fixed
duplicate objects, Se5 series tweaks to lower wing tips.
Version 1.06 29 April 2021
1) Revised some terrain tiles.
2) Fixed an error in the landclasses file.
3) Fixed an issue with some of the terrain detail overlays.
4) Revised Maneuvers usage for Ace Vet and Rookie Pilots.
5) Revised Rain effects.
6) Aircraft fix - Pfalz E.III adjusted prop shaft.
This patch also includes all of the following;
Version 1.05
26 April 2021
1) Fixed an issue that caused large aircraft e.g. Caudrons
and Gothas, to not take off correctly (CA)
2) Reduced formation form up time after take off.
3) Revised Rotary and Inline exhaust effects, revised
ground propwash effect.
4) Addressed an issue that caused visual anomalies in the
rain effect on misty days.
Version 1.04
22 April 2021
1) Fixed an issue that on some OS's would report the AC
speed incorrectly in mission replay.
2) Aircraft fixes- SE5 and SE5A Viper, Fixed windscreen
glass glitch in external view. Improved gun cover.
Se5a Viper also improved external cockpit padding.
Version 1.03
19 April 2021
1) Increased mist in rainy weather.
2) Improved bullet hit visual effect.
3) Improved Collision Avoidance.
4) Fixed an issue in QC that would cause large enemy
flights to be too tightly spaced.
5) Adjusted DM in a few aircraft to avoid some bullet
strikes from own forward firing gun;
Hannover, Nieuport 27, DFW, Fokker E.IV, B.E.12 HD
(Home Defence) and B.E.12.
Small wire fix in BE2c Solo trainer.
Version 1.02
15 April 2021
1) Log books should now display the training flights
correctly.
2) Varied the range of tree sizes.
3) Fixed a Winter Grassland MOS issue.
4) Increased the volume of player bullet hit sounds and
reduced the external volume.
5) Time advance flight simulation 'casualties' should
now be accounted for correctly.
6) Fixed some duplicate airfields and some missing
airfields in global layers: - 1914; 1918; 1918+4; 1918+9;
1918+11.
7) New Feature: Implemented cockpit shake when guns
are firing.
8) Fixed an issue with Auto Enlistment that would
sometimes terminate in a blank screen.
9) Fixed an issue that would sometimes render a 'pilot
in training' already set to autopilot at mission start,
in Quick Combat and Quick Scenario.
10) Fixed an issue that prevented mission replay from
working on non-English OS's.
11) Aircraft model fixes ;
- Albatros D.I extra rigging wire removed from cockpit
view.
- BE2c variants minor visual issue with rigging fixed.
- SPAD XIII, removed vibration from the Altimeter,
improved filler cap in cockpit view, other minor fixes.
Version 1.01
8 April 2021
1) Revised Terrain Brightness slightly for Summer and
Spring.
2) Revised Autogen Building Lighting slightly.
3) Fixed a runtime issue when the player turns all
goggles settings off in workshops.