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THIS UPDATE IS ONLY FOR WINGS OVER FLANDERS FIELDS -= BETWEEN HEAVEN & HELL II =-
PATCH INSTALLATION HELP IMPORTANT: 1. Make sure you exit WOFF BH&H II completely before install. 2. MODS: if you use “MODS” then you must remove or disable them completely before install. After the patch installs, do not just re-enable MODS afterwards, as they may overwrite newly changed files and break something. Check with the mod author if any updates are needed. 3. Download the update patch, and save it to a folder on your hard drive. Make sure it has fully downloaded (check the downloaded Zip file size is correct compared to the size given above, under the download link). 4. Create a folder on your hard drive. Then double click on the zip to extract the patch. Inside it you will see the installer application: WingsOverFlandersFieldsBHaHII_PatchV1.20. Extract this if you use a zip tool such as 7zip, Winrar or Winzip etc, or copy the file if using Windows’ built-in zip support, to the new folder. Please do NOT try to run it from within the zip. (note, when unpacked, this file will have a slightly different size to the zip, as zip compresses files usually). 5. Next in Windows Explorer browse to the folder you extracted the file to, and double click on it to execute the update patch and to install. (If you get a pop-up message "Windows protected your PC" then click on "more info" and then click "Run Anyway" to run it). 6. Follow the prompts to install. 7. Once completed successfully you can exit the patch and run WOFF BH&HII via your normal desktop short-cut and then go to the “Workshops” menu. Check the version number at the loading screen (bottom right), or the bottom right of the workshops screen it should display: V1.20 8. Please see the ‘WOFF BH&H II History of changes’ below for details on what is contained in the update. Also, instructions or help using new features may be included there sometimes, so well worth checking.

DOWNLOADS FOR WOFF BH&H II

UPDATE V1.20 7 January 2022 Download: click the icon Zip Size: 540 MB (566,859,075 bytes), or 553,574 KB
Box image for illustration only, not supplied
Please see: WOFF BH&H II History of changes section on this page below for more detailed info on what has changed. This update ONLY works on WOFF BETWEEN HEAVEN & HELL II. DO NOT try to install on an older WOFF!
WOFF BH&H II CHANGE LOG: (Newest additions shown first) Version 1.20 7 January 2022 1) Allied and Central Powers 'incursion' range limit 'on or off' is now selectable in workshops, individually - see Version 1.19 items 7) and 8) 2) Fixed a text display issue on some of the Aircraft Stats pages. 3) Fixed an issue that prevented the Zeppelin R type from appearing in the Quick Combat lists. The patch of course includes ALL of the following previous updates; Version 1.19 4 January 2022 1) Changed weather cloud system to reduce frequency of dark and light clouds being mixed. 2) Aircraft stats page is now a window not full-screen. 3) Revised City surrounds and City center alpha masks. 4) Revised Vehicle lighting. 5) Revised Saturated clouds and cloud lighting. 6) Revised Sea Bias and fixed an issue in Facility Lighting. 7) German fighters will no longer engage, and will break off a fight if too far over enemy territory in campaign mode Note: AC will always defend themselves if attacked! 8) Allied fighters will no longer engage, and will break off a fight if too far over enemy territory in campaign mode Note: AC will always defend themselves if attacked! 9) AI fighters will no longer attack landing AC for fear of ground guns nor will they pursue enemies deep into enemy territory if they are running. 10) Improved 'go home descend' altitude validity checks. 11) Improved AI Ground avoidance in hilly terrain. 12) Fixed an issue that would sometimes cause damaged AC to circle 'endlessly' in GA mode. 13) Fixed an issue that would sometimes cause GA mode to affect ground strafing and or balloon attack. 14) Fixed an issue at certain airfields that caused AI to collide with trees in proximity to the landing area. 15) Progressive AC system damage is now a function of AC speed where applicable. 16) Improved thunderstorm sounds (thanks to Creaghorn) . This patch of course also includes ALL of the following previous updates; Version 1.18 16 November 2021 1) Revised Damaged airfield blending. 2) Revised start-up of WOFF for new OBD logo. 3) Fixed a database error in MFJII squadron file. Version 1.17 26 October 2021 1) Jasta 66 is now enabled and playable. 2) Revised Scenery Trees and Textures - all seasons, and all snow cover options. 3) Revised Scenery Lighting. 4) Revised Scenery Object distance details. 5) Revised Terrain Texture Quality settings and Scenery Density settings to improve FPS. NOTES: Revised Scenery and Terrain Texture detail controls 1 to 5 in Workshops. The Terrain Quality (texture sharpness) and the Scenery Density (objects on the terrain) have been revised for WOFF 1.17. The controls now give a better ability to more finely tune and optimise the scenery and terrain to get maximum FPS with the best visual eye candy possible. Good starting points on a reasonably good PC are Terrain Quality 2 or 3 and Scenery Density 3 or 4, - 5 being for very good GPUs 3080 or better. 6) Revised Clouds, Textures, and Lighting. Version 1.16 6 September 2021 1 ) Fixed an issue that prevented the AI bombers from bombing when player is in bombardier station. 2) Aircraft changes; a) Added Bomb-sight to all 2-Seaters (except Nieuport 12); Aviatik BI Aviatik BII Aviatik CI Aviatik CI SOL Aviatik CI OBS Breguet14 A2 Bristol F2b Caudron G4 DFW CV DH4 FE2b Gotha GIV b) Added Bomb-sight to Strutter B1 (single seater bomber). c) Also Breguet14 fixed hub of blurred prop, fixed small issue on lower LOD when zooming out. d) Fixed fuselage mapping issue on N24, N24 Bis, N24 Bis Lewis, N24 Lewis, N27. Version 1.15 11 August 2021 1) Fixed an issue that would sometimes cause the player to not hear any bullet strikes on his aircraft when in cockpit. 2) Gun shake will no longer occur when gun is jammed. 3) Fixed the following aircraft issues; Fokker D.VII - fuel gauge needle was broken at 25% fuel or less - fixed. Slight improvement to gauge Nieuport 28 - slight graphical anomaly when viewing the flying wires from Virtual Cockpit view - fixed. Other slight cockpit improvements. R.E.8 - Added several missing wires, improved various parts. Added a pitot tube. Albatros D.I - fixed small graphical glitch when viewing rear cockpit area from certain angles. Albatros D.II - fixed small graphical glitch when viewing rear cockpit area from certain angles. Version 1.14 29 June 2021 1) Fixed an issue with observer availability in Campaign when a squadron changes to Dual Role or Reconnaissance Role. 2) Further work on Cloud Flicker - flickering should be reduced - thanks to Buckeye Bob. 3) Halberstadt D.II and D.III - model fix for throttle in virtual cockpit. 4) Pfalz A.I - fixed bomb load-outs. 5) Some aircraft texture fixes. Version 1.13 3 June 2021 1) Fixed a possible error at mission runtime that would sometimes occur for Aces with File Specified AC and Skin. Ensured that the associated Ace skin would be allocated if possible, or if no more aircraft instances available then the generic AC and skin is allocated. 2) Improved Aircraft instance selections for skin allocations to maximise the number of skins per craft type flying in game. 3) BE2c early version - Removed Lewis drums from Observer’s cockpit. Fixed some other small issues. Version 1.12 24 May 2021 1) Fixed a ground unit collision avoidance issue for aircraft that are Going Home or RTB. 2) Removed some Telephone poles from a/g_generic_3 type Airfield facilities that would sometimes cause a collision avoidance issue with landing aircraft. Version 1.11 20 May 2021 1) Fixed a ground unit collision avoidance issue for aircraft that would occur under certain circumstances when landing. 2) Aircraft fixes; - Sopwith Strutter A2 - fixed none working compass in VC, fixed broken pulsator. - Sopwith Camel & Camel Bentley version - improved rear wood combing texture seen from cockpit view. - Sopwith Camel Bentley - fixed underneath cowl plate. Version 1.10 14 May 2021 1) SPAD VII - fixed mirrored mapping on the left horizontal. Also improved horizontals and elevators mapping. 2) N17 Bis - fixed duplicate back plate for airspeed gauge in external view. Also added some cockpit parts into LOD50. 3) Revised rain effects for some of the heavy rain types. Version 1.09 11 May 2021 1) Fixed an issue whereby the correct Backclip distance (haze)was not being set for some Quick Scenario weather types, resulting in graphical cloud glitches under certain conditions. 2) Implemented reduced Backclip distances (haze) for medium and variable dynamic weather. 3) Removed the Cloth Hall at Ypres after it was damaged. 4) Improved AI rotary blipping at low engine R.P.M. 5) Fixed a fatal mission creation error with escort flights if the escorting squadron was based at the same airfield as player. 6) Improved briefing text for when escorting squadron is based at same airfield as player. 7) Fixed an issue with a Nieuport 17 Lewis skin. Version 1.08 5 May 2021 1) Further work on Cloud Flicker - flickering should be reduced. 2) Revised Winter Tree Alphas (i.e. less solid trees in Winter). Version 1.07 4 May 2021 1) Fixed an issue with Time Advance whereby days in hospital or days in captivity were not carried over to the following month correctly. 2) Balloon Attack and Defence are now special assignments to B Flight only and take place with a limited number of pilots. 3) Implemented blipping in AI rotary AC and in AI controlled player rotary AC. 4) Revised engine start-up and exhaust effects. 5) Reduced cloud flickering - thanks to Buckeye Bob. 6) Revised ground explosion effects. 7) Aircraft fixes; Aviatik C.I, B.II, & 2 Aviatik trainers fixed engine extra parts visible. S.E.5 series tweaks to lower wing tips. Version 1.06 29 April 2021 1) Revised some terrain tiles. 2) Fixed an error in the landclasses file. 3) Fixed an issue with some of the terrain detail overlays. 4) Revised Manoeuvres usage for Ace Vet and Rookie Pilots. 5) Revised Rain effects. 6) Aircraft fix - Pfalz E.III adjusted prop shaft. Version 1.05 26 April 2021 1) Fixed an issue that caused large aircraft e.g. Caudrons and Gothas, to not take off correctly (CA) 2) Reduced formation form up time after take off. 3) Revised Rotary and Inline exhaust effects, revised ground prop-wash effect. 4) Addressed an issue that caused visual anomalies in the rain effect on misty days. Version 1.04 22 April 2021 1) Fixed an issue that on some OS's would report the AC speed incorrectly in mission replay. 2) Aircraft fixes - SE5 and SE5A Viper, Fixed windscreen glass glitch in external view. Improved gun cover. Se5a Viper also improved external cockpit padding. Version 1.03 19 April 2021 1) Increased mist in rainy weather. 2) Improved bullet hit visual effect. 3) Improved Collision Avoidance. 4) Fixed an issue in QC that would cause large enemy flights to be too tightly spaced. 5) Adjusted DM in a few aircraft to avoid some bullet strikes from own forward firing gun; Hannover, Nieuport 27, DFW, Fokker E.IV, B.E.12 HD (Home Defence) and B.E.12. Small wire fix in BE2c Solo trainer. Version 1.02 15 April 2021 1) Log books should now display the training flights correctly. 2) Varied the range of tree sizes. 3) Fixed a Winter Grassland MOS issue. 4) Increased the volume of player bullet hit sounds and reduced the external volume. 5) Time advance flight simulation 'casualties' should now be accounted for correctly. 6) Fixed some duplicate airfields and some missing airfields in global layers: - 1914; 1918; 1918+4; 1918+9; 1918+11. 7) New Feature: Implemented cockpit shake when guns are firing. 8) Fixed an issue with Auto Enlistment that would sometimes terminate in a blank screen. 9) Fixed an issue that would sometimes render a 'pilot in training' already set to autopilot at mission start, in Quick Combat and Quick Scenario. 10) Fixed an issue that prevented mission replay from working on non-English OS's. 11) Aircraft model fixes ; - Albatros D.I extra rigging wire removed from cockpit view. - BE2c variants minor visual issue with rigging fixed. - SPAD XIII, removed vibration from the Altimeter, improved filler cap in cockpit view, other minor fixes. Version 1.01 8 April 2021 1) Revised Terrain Brightness slightly for Summer and Spring. 2) Revised Autogen Building Lighting slightly. 3) Fixed a runtime issue when the player turns all goggles settings off in workshops.
WINGS OVER FLANDERS FIELDS BETWEEN HEAVEN & HELL II “WOFF BH&H II” History of Changes
Hannover Morane L Pfalz AI RAF BE2c Early RAF BE2c RAF BE2c SOL RAF BE2c OBS Re (RE8) Roland CII Rumpler CIV Sopwith Strutter B1 Sopwith Strutter
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THIS UPDATE IS ONLY FOR WINGS OVER FLANDERS FIELDS -= ULTIMATE EDITION =-
UPDATE V1.20 7 January 2022 PLEASE VISIT THIS PAGE ON YOUR MAIN PC FOR DOWNLOAD LINKS
Box image for illustration only, not supplied
(Newest additions shown first) Version 1.20 7 January 2022 1) Allied and Central Powers 'incursion' range limit 'on or off' is now selectable in workshops, individually - see Version 1.19 items 7) and 8) 2) Fixed a text display issue on some of the Aircraft Stats pages. 3) Fixed an issue that prevented the Zeppelin R type from appearing in the Quick Combat lists. The patch of course includes ALL of the following previous updates; Version 1.19 4 January 2022 1) Changed weather cloud system to reduce frequency of dark and light clouds being mixed. 2) Aircraft stats page is now a window not fullscreen. 3) Revised City Surrounds and City centre alpha masks. 4) Revised Vehicle lighting. 5) Revised Saturated clouds and cloud lighting. 6) Revised Sea Bias and fixed an issue in Facility Lighting. 7) German fighters will no longer engage, and will break off a fight if too far over enemy territory in campaign mode Note: AC will always defend themselves if attacked! 8) Allied fighters will no longer engage, and will break off a fight if too far over enemy territory in campaign mode Note: AC will always defend themselves if attacked! 9) AI fighters will no longer attack landing AC for fear of ground guns nor will they pursue enemies deep into enemy territory if they are running. 10) Improved 'go home descend' altitude validity checks. 11) Improved AI Ground avoidance in hilly terrain. 12) Fixed an issue that would sometimes cause damaged AC to circle 'endlessly' in GA mode. 13) Fixed an issue that would sometimes cause GA mode to affect ground strafing and or balloon attack. 14) Fixed an issue at certain airfields that caused AI to collide with trees in proximity to the landing area. 15) Progressive AC system damage is now a function of AC speed where applicable. 16) Improved thunderstorm sounds (thanks to Creaghorn). Version 1.18 16 November 2021 1) Revised Damaged airfield blending. 2) Revised start-up of WOFF for new OBD logo. 3) Fixed a database error in MFJII squadron file. This patch of course also includes all of the following previous updates; Version 1.17 1) Jasta 66 is now enabled and playable. 2) Revised Scenery Trees and Textures - all seasons, and all snow cover options. 3) Revised Scenery Lighting. 4) Revised Scenery Object distance details. 5) Revised Terrain Texture Quality settings and Scenery Density settings to improve FPS. NOTES for point 5): Revised Scenery and Terrain Texture detail controls 1 to 5 in Workshops The Terrain Quality (texture sharpness) and the Scenery Density (objects on the terrain) have been revised for WOFF 1.17. The controls now give a better ability to more finely tune and optimise the scenery and terrain to get maximum FPS with the best visual eye candy possible. Good starting points on a reasonably good PC are Terrain Quality 2 or 3 and Scenery Density 3 or 4, leaving 5 for use for with very good GPUs such as Nvidia 3080 or bette r. 6) Revised Clouds, Textures, and Lighting. Version 1.16 6 September 2021 1 ) Fixed an issue that prevented the AI bombers from bombing when player is in bombardier station. 2) Aircraft changes; a) Added BombSight to all 2 Seaters (except Nieuport 12); Aviatik BI Aviatik BII Aviatik CI Aviatik CI SOL Aviatik CI OBS Breguet14 A2 Bristol F2b Caudron G4 DFW CV DH4 FE2b Gotha GIV b) Added Bombsight to Strutter B1 (single seater bomber). c) Also Breguet14 fixed hub of blurred prop, fixed small issue on lower LOD when zooming out. d) Fixed fuselage mapping issue on N24, N24 Bis, N24 Bis Lewis, N24 Lewis, N27. Version 1.15 9 August 2021 1) Fixed an issue that would sometimes cause the player to not hear any bullet strikes on his AC when in cockpit. 2) Gun shake will no longer occur when gun is empty or jammed. 3) Fixed some aircraft issues; Fokker DVII - fuel gauge needle was broken at 25% fuel - fixed. Nieuport 28 - flying wires slightly broken from Virtual Cockpit view - fixed . R.E.8 - Added several missing wires, improved various parts, added pitot tube. Albatros D.I - fixed small graphical glitch when viewing rear cockpit area from certain angles. Albatros D.II - fixed small graphical glitch when viewing rear cockpit area from certain angles. This patch also includes all of the following; Version 1.14 29 June 2021 1) Fixed an issue with observer availability in Campaign when a squadron changes to Dual Role or Reconnaissance Role. 2) Further work on Cloud Flicker - flickering should be reduced - thanks to Buckeye Bob. 3) Halberstadt D.II and D.III - model fix for throttle in virtual cockpit. 4) Pfalz A.I - fixed bomb loadouts. 5) Some aircraft texture fixes. Version 1.13 3 June 2021 1) Fixed a possible error at mission runtime that would sometimes occur for Aces with File Specified AC and Skin. Ensured that the associated Ace skin would be allocated if possible, or if no more aircraft instances available then the generic AC and skin is allocated. 2) Improved Aircraft instance selections for skin allocations to maximise the number of skins per craft type flying in game. 3) BE2c early version - Removed Lewis drums from Observer’s cockpit. Fixed some other small issues. Version 1.12 24 May 2021 1) Fixed a ground unit collision avoidance issue for aircraft that are Going Home or RTB. 2) Removed some Telephone poles from a/g_generic_3 type Airfield facilities that would sometimes cause a collision avoidance issue with landing aircraft. Version 1.11 20 May 2021 1) Fixed a ground unit collision avoidance issue for aircraft that would occur under certain circumstances when landing. 2) Aircraft fixes; - Sopwith Strutter A2 - fixed none working compass in VC, fixed broken pulsator. - Sopwith Camel (and Bentley version)- improved rear wood combing texture seen from cockpit view. - Sopwith Camel Bentley fixed underneath cowl plate. Version 1.10 14 May 2021 1) SPAD VII - fixed mirrored mapping on the left horizontal. Also improved horizontals and elevators mapping. 2) N17 Bis - fixed duplicate back plate for airspeed indicator in external view. Also added some cockpit parts into lower level of detail (LOD) model. 3) Revised rain effects for some of the heavy rain types. Version 1.09 11 May 2021 1) Fixed an issue whereby the correct Backclip distance (haze)was not being set for some Quick Scenario weather types, resulting in graphical cloud glitches under certain conditions. 2) Implemented reduced Backclip distances (haze) for medium and variable dynamic weather. 3) Removed the Cloth Hall at Ypres after it was damaged. 4) Improved AI rotary blipping at low engine R.P.M. 5) Fixed a fatal mission creation error with escort flights if the escorting squadron was based at the same airfield as player. 6) Improved briefing text for when escorting squadron is based at same airfield as player. 7) Fixed an issue with a Nieuport 17 Lewis skin. Version 1.08 5 May 2021 1) Further work on Cloud Flicker - flickering should be reduced. 2) Revised Winter Tree Alphas (i.e. less solid trees in Winter). Version 1.07 4 May 2021 1) Fixed an issue with Time Advance whereby days in hospital or days in captivity were not carried over to the following month correctly. 2) Balloon Attack and Defence are now special assignments to B Flight only and take place with a limited number of pilots. 3) Implemented blipping in AI rotary AC and in AI controlled player rotary AC. 4) Revised engine startup and exhaust effects. 5) Reduced cloud flickering - thanks to Buckeye Bob. 6) Revised ground explosion effects. 7) Aircraft fixes; Aviatiks C.I, B.II, & 2 trainers - fixed duplicate objects, Se5 series tweaks to lower wing tips. Version 1.06 29 April 2021 1) Revised some terrain tiles. 2) Fixed an error in the landclasses file. 3) Fixed an issue with some of the terrain detail overlays. 4) Revised Maneuvers usage for Ace Vet and Rookie Pilots. 5) Revised Rain effects. 6) Aircraft fix - Pfalz E.III adjusted prop shaft. This patch also includes all of the following; Version 1.05 26 April 2021 1) Fixed an issue that caused large aircraft e.g. Caudrons and Gothas, to not take off correctly (CA) 2) Reduced formation form up time after take off. 3) Revised Rotary and Inline exhaust effects, revised ground propwash effect. 4) Addressed an issue that caused visual anomalies in the rain effect on misty days. Version 1.04 22 April 2021 1) Fixed an issue that on some OS's would report the AC speed incorrectly in mission replay. 2) Aircraft fixes- SE5 and SE5A Viper, Fixed windscreen glass glitch in external view. Improved gun cover. Se5a Viper also improved external cockpit padding. Version 1.03 19 April 2021 1) Increased mist in rainy weather. 2) Improved bullet hit visual effect. 3) Improved Collision Avoidance. 4) Fixed an issue in QC that would cause large enemy flights to be too tightly spaced. 5) Adjusted DM in a few aircraft to avoid some bullet strikes from own forward firing gun; Hannover, Nieuport 27, DFW, Fokker E.IV, B.E.12 HD (Home Defence) and B.E.12. Small wire fix in BE2c Solo trainer.

Version 1.02

15 April 2021

1) Log books should now display the training flights

correctly.

2) Varied the range of tree sizes.

3) Fixed a Winter Grassland MOS issue.

4) Increased the volume of player bullet hit sounds and

reduced the external volume.

5) Time advance flight simulation 'casualties' should

now be accounted for correctly.

6) Fixed some duplicate airfields and some missing

airfields in global layers: - 1914; 1918; 1918+4; 1918+9;

1918+11.

7) New Feature: Implemented cockpit shake when guns

are firing.

8) Fixed an issue with Auto Enlistment that would

sometimes terminate in a blank screen.

9) Fixed an issue that would sometimes render a 'pilot

in training' already set to autopilot at mission start,

in Quick Combat and Quick Scenario.

10) Fixed an issue that prevented mission replay from

working on non-English OS's.

11) Aircraft model fixes ;

- Albatros D.I extra rigging wire removed from cockpit

view.

- BE2c variants minor visual issue with rigging fixed.

- SPAD XIII, removed vibration from the Altimeter,

improved filler cap in cockpit view, other minor fixes.

Version 1.01

8 April 2021

1) Revised Terrain Brightness slightly for Summer and

Spring.

2) Revised Autogen Building Lighting slightly.

3) Fixed a runtime issue when the player turns all

goggles settings off in workshops.

WOFF BH&H II CHANGE LOG:
Hannover Morane L Pfalz AI RAF BE2c Early RAF BE2c RAF BE2c SOL RAF BE2c OBS Re (RE8) Roland CII Rumpler CIV Sopwith Strutter B1 Sopwith Strutter